The story will play out in an episodic format, with a television show-style presentation. Remedy has confirmed that Alan Wake is only the first season of a bigger story, opening the door for future sequels.[8]
Light plays a significant role in gameplay and strategy. The enemies, called dark forces in-game, are sensitive to light, encouraging the player to take advantage of environment light sources and placing significant emphasis on the flashlight as a primary weapon. Players also have the ability to set traps which illuminate when triggered, either damaging or temporarily immobilizing an enemy.
Remedy also promised a free-roam, sandbox-style city, similar to those seen in the Grand Theft Auto series. Due to a mistranslation from the magazine Pelaaja, it was thought that Remedy had removed the free-roam however, Thomas Puha, Creative Director for Pelaaja, announced that there was a mistake in the translation and that the open-world side of Alan Wake would still be included. Puha said, "There is still an open world, but due to the story the action is more directed to tell the story better as you’d expect from Remedy."[9]
Alan Wake features a day/night time cycle, which is controlled by Remedy to create suspense and drama at any given time. During the day, players may interact with other NPCs to find out more about the town of Bright Falls.[10]
Alan Wake was announced at E3 2005. Microsoft partnered up with Remedy to release the game for Xbox 360 and as a Direct X 10-only title for Windows Vista.
A cinematic trailer for the game was shown on October 15, 2008, just before the Max Payne film premiere.
On June 1, 2009, at Microsoft's E3 press conference, Sam Lake presented a new Alan Wake trailer and gameplay movie.
By-mid 2009, plans for a Windows version were put on hold. Remedy stated that they wanted to focus on the Xbox 360 version, though they were not permanently shelving the Windows version. They announced that all plans for a future Windows version lay now in the hands of the publisher, Microsoft.
On August 17, Matias Myllyrinne, managing director at Remedy, claimed that Alan Wake is 'done', and is undergoing final polishing. [11]
Light plays a significant role in gameplay and strategy. The enemies, called dark forces in-game, are sensitive to light, encouraging the player to take advantage of environment light sources and placing significant emphasis on the flashlight as a primary weapon. Players also have the ability to set traps which illuminate when triggered, either damaging or temporarily immobilizing an enemy.
Remedy also promised a free-roam, sandbox-style city, similar to those seen in the Grand Theft Auto series. Due to a mistranslation from the magazine Pelaaja, it was thought that Remedy had removed the free-roam however, Thomas Puha, Creative Director for Pelaaja, announced that there was a mistake in the translation and that the open-world side of Alan Wake would still be included. Puha said, "There is still an open world, but due to the story the action is more directed to tell the story better as you’d expect from Remedy."[9]
Alan Wake features a day/night time cycle, which is controlled by Remedy to create suspense and drama at any given time. During the day, players may interact with other NPCs to find out more about the town of Bright Falls.[10]
Alan Wake was announced at E3 2005. Microsoft partnered up with Remedy to release the game for Xbox 360 and as a Direct X 10-only title for Windows Vista.
A cinematic trailer for the game was shown on October 15, 2008, just before the Max Payne film premiere.
On June 1, 2009, at Microsoft's E3 press conference, Sam Lake presented a new Alan Wake trailer and gameplay movie.
By-mid 2009, plans for a Windows version were put on hold. Remedy stated that they wanted to focus on the Xbox 360 version, though they were not permanently shelving the Windows version. They announced that all plans for a future Windows version lay now in the hands of the publisher, Microsoft.
On August 17, Matias Myllyrinne, managing director at Remedy, claimed that Alan Wake is 'done', and is undergoing final polishing. [11]