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It's so easy when you're evil


    Dragon Age-Origins

    PsychoSykes
    PsychoSykes
    HC Gamer
    HC Gamer


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    Dragon Age-Origins Empty Dragon Age-Origins

    Post by PsychoSykes Tue Aug 25, 2009 3:54 pm

    The designers are incorporating 'origin' stories for each race and some classes in the game. For example, a Dwarf Noble will begin the game as part of the royal family in one of the Dwarven cities, and a Dwarf Commoner will begin on the streets of the city. Origin stories determine the background of the player's character prior to the main events of the game's story, forming an introduction to the game world while also comprising hours of game-play. People that the player meets during the origin story may reappear throughout the game, some of whom may be adversaries.[9]

    There is no tracking of alignment as in previous BioWare games,[10] but the moral choices of the main character throughout the game will still affect the story. You may save the world whether you are good or evil, but the decisions that you make in the process will change the world around you – deciding who will become King, for example, and affecting nations and races and their places in the world. These decisions will also influence your companion NPCs, and could ultimately lead to an NPC deciding to leave your party if he or she does not agree with your approach.[11]

    As with the Baldur's Gate series, players will be able to issue orders to NPCs in real time or while the game is paused, and queue up actions such as spells and special attacks.[12]

    These features have been confirmed:[13]

    * Three base classes to choose from: rogue, warrior, or mage, and have your own origin story that affects the game as a whole.
    * Combat is real-time, tactical pause-and-play (similar to the Baldur's Gate and Neverwinter Nights series)
    * The camera provides an over-the-shoulder viewpoint when zoomed in, or an isometric-style viewpoint when zoomed out.
    * Party-based gameplay with the player's character and up to three other characters chosen from a larger pool of NPCs during the game.
    * Spell interactions will be a new addition (e.g. blizzard can put out fires, and fire spells can ignite grease from a grease spell).

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